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Plot Stuffs

Posted on 241010.11 @ 19:44 by Major General James "Reaper" Archer

Ok Guys,

Here's some stuff for you-

Bridge- conducting scans of the surrounding area. find it's dead space, draining us, holes opening up all over the sector

Security, First Force, Marines- patrolling the ship. reports of being bit by something start rolling in, shadows and weird growls with scampering after.

Ops, Science- analyze the furry. be inventive, it wont be dangerous [it wont attack] but what you find other then that is open

Engineering-more blackouts, engines power starts siphoning. your free to explore, get creative

Squadron- your out on the hull. more vortex's, some strange shadows, glimpse of reptilian type skin, few other things you can be creative here

There's also going to start being growing feelings of being watched, hunted, stalked and some hallucinating thrown in for good measure. If you have any questions, e-mail back, otherwise, keep the logging going :)

Wolf

 

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